SERVER CHANGES

[OHMY] CTF Server & TeamSpeak addresses

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Borch
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Re: SERVER CHANGES

Post by Borch »

Set the "kick if you are in spectate" to 9 minutes, since we play round-based games, ten minutes and above does nothing—I had had it set to 15 minutes and it never did anything.

Decreased the time for autobalance to occur
It is better to be silent and be thought a fool, than to speak and remove all doubt.
Is life worth living? That depends on the liver.
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Borch
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Re: SERVER CHANGES

Post by Borch »

Awarded random, artillery, airstrikes, napalm, I believe:
Score required is 100.
Rather a confusing bunch of settings, had to read the code to understand it all.
It is better to be silent and be thought a fool, than to speak and remove all doubt.
Is life worth living? That depends on the liver.
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Borch
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Re: SERVER CHANGES

Post by Borch »

Turned off notices that smoke nades didn't work.
Tinkered a lot with weapons of mass destruction (mortars, artillery, airstrikes, etc.) Sped up airstrikes by removing some sound.
It is better to be silent and be thought a fool, than to speak and remove all doubt.
Is life worth living? That depends on the liver.
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Borch
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Re: SERVER CHANGES

Post by Borch »

Modified the code, I believe, to only kick idle spectators from the server if there are more than 2 players on the server.
It is better to be silent and be thought a fool, than to speak and remove all doubt.
Is life worth living? That depends on the liver.
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Borch
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Re: SERVER CHANGES

Post by Borch »

Added a killzone to the map "mp_warzone" in the wooden box by the flag—some players have been sitting in there.
It is better to be silent and be thought a fool, than to speak and remove all doubt.
Is life worth living? That depends on the liver.
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Borch
!OHMY! Executive Admin
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Re: SERVER CHANGES

Post by Borch »

Strength of weapons during jump cut to 70% of normal amount.
Considering an increase in gravity.
It is better to be silent and be thought a fool, than to speak and remove all doubt.
Is life worth living? That depends on the liver.
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10001110101
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Re: SERVER CHANGES

Post by 10001110101 »

Again with the jump shot.... unreal.
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Auburnman
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Re: SERVER CHANGES

Post by Auburnman »

Why make this unilateral decision with no discussion especially when previous discussions on this very topic resulted in the settings as they were?
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Borch
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Re: SERVER CHANGES

Post by Borch »

Well I had unilaterally changed it back to 100% a year or two ago from the 80% it had been. No complaints then.

But I didn't actually change it, I screwed it up.

But I find it extremely annoying—the server has become a jumping-around server, and visitors do notice.

FYI, I did not do any programming or anything other than activating a setting in the extreme mod (although done incorrectly)—it is part of the mod, because the people who made the mod recognized that shooting while jumping/proning was a problem and gave the administrator a tool to address it.
It is better to be silent and be thought a fool, than to speak and remove all doubt.
Is life worth living? That depends on the liver.
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Auburnman
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Re: SERVER CHANGES

Post by Auburnman »

So……maybe we can discuss a compromise at our next meeting. Something like nudging up gravity but leaving the jump shooting damage alone.
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